Here's how all the new Switch controls work for Super Mario 3D All-Stars

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Marie-Ange Demory
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Mario 64, sun, galaxy

With three classic Mario games coming to an all-new console via Super Mario 3D All-Stars, a lot of people are probably wondering how they control.

Here's a full breakdown of the control schemes for each title, along with some brief notes on how they work.

Super Mario 64:



Mario 64 is essentially the same as the original.

Your key moves are your melee attacks and your ground hammer: simple and smooth. As a result, they all work the same in handheld mode and/or with Pro or Joy-Con controllers.


Super Mario Sunshine:

Mario Sunshine is a little different this time around.

The FLUDD pressure control has been moved to two buttons: R and ZR. R is known as a "stop and squirt", with ZR functioning as a running squirt. These buttons are intended to mimic the feeling of pressing a GameCube button hard or touching it lightly.

It's very easy to get used to.



Super Mario Galaxy:

Galaxy is by far the biggest departure.

For this version of the Switch, you'll need to use the touchscreen to shoot Star Bits in handheld mode or motion functionality on a remote (which is also needed to save IR menu navigation).


Also, players no longer need to fidget with the Switch Edition to spin. Instead, the X or Y buttons double your spin attack.

There's also that brief look at Co-Star mode (cooperative play), which can be triggered at any time in the pause menu.


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